Fallout shelter stats for rooms3/1/2024 ![]() ![]() I hope this helps, let me know if something wasn't clear. ![]() The outfits matter a lot, can make the difference between 7 and 1-2 days of crafting-time. So best thing to do here is to fill the room with dwellers with maxed out stats and then change their clothing based on whatever it is you want to make. Example: If a weapon requires strength, having more dwellers with higher strength equals faster crafting. Each weapon and outfit has a specific stat that makes it faster to craft, if the present dwellers have a higher stat in that. The stats that are important in the workshop depend on the thing you're trying to make. Absolutely no need to have anyone at the vault door. I only have to give the dwellers in the first Nuka cola plant one stimpack each to keep them happy and in case another attack comes in right after. These easily survive a Deathclaw attack and the Deathclaws die right after entering the second Nuka cola plant. I've filled these plants up with dwellers trained as mentioned above. Vault door | Elevator | Triple wide Nuka cola plant | Elevator | Double wide Nuka cola plant I would advice against 'wasting' dwellers on the vault door, though. ![]() After that I don't think it matters which outfit they're wearing, but I'm unsure about that (haven't tested this). Best way to do this is getting a level 1 dweller, training it's endurance to 10, giving it the Heavy Wasteland Gear and sending it into the wasteland with 25 stimpacks and a few radaways(it shouldn't need these, but just to be sure). ![]() You get this by leveling dwellers up AFTER they've maxed out their endurance and if possible while wearing something that ups the Endurance stat. Other than that it's important to have as much health as possible. For the vault door (or vault defence in general) it's important to have weapons with high damage. ![]()
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