This particular problem is felt most acutely in tight island spaces or against a destroyer. However, there have been many times that none of the available torpedo options have been appealing. When you are the captain of a carrier, the hang time indicator and absolute readouts are less important. If this information, and the distance and hang time calculator, are something you want to keep up on the whole match, pressing the ALT key plus the Num Pad Enter will lock them on screen. The ALT key alleviates this by showing an absolute readout of the hp remaining. Even after closing the distance and having an analog bar appear above the ship left me wondering exactly what I was up against. Few things annoyed me more than not knowing my opponent’s health after trading blows at distance and not knowing his current health status. While you have the ALT button depressed, another feature appears: health bars, ship names, and the names of the captains also appear on any ship within visual distance. A very handy feature for those who change ships often. The distance indicator will also display if the target is in range: the max distance of your guns or less will be displayed in white, while out of range distances will be shown in red. This is incredibly useful to calculate the amount of lead you should give a target. When in a ships that has main guns, pressing ALT will bring up an estimation of distance and travel. The most well known use for the ALT key is the distance and hang time indicator. While some players have undoubtedly found one or two of the uses of the ALT key, still many others have been left in the dark on what it can truly do. Regardless of what ship class you have selected, the ALT key should be as important as your left mouse button. The biggest key to learn to use is the ALT key.
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